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美服1.5补丁前瞻:一大波更新即将到来

2014-08-04 15:05:31 网友评论0|来源:战机世界吧|作者:南区Prototype|进入论坛

毫无疑问,本补丁最引人注目的内容自然是“PVE”模式。你将与其它玩家合作对抗电脑。这种模式不仅仅对新手比较有趣,更可以提供一个无忧无虑的测试环境,让大家更加悠闲地玩耍。

  Reworked Superiority System

  重做制空系统

  We have reworked one of the key components of Standard Battles -- the hunt for enemy ground targets -- in significant fashion. Now, all ground targets will consist of multiple parts

  (as opposed to being made out of one piece gameplay-wise even when showing multiple

  elements previously). This will make the ground game more logical and interesting. At the

  same time, the superiority-mechanic will be adjusted, to reflect the impact of attack aircraft and fighters on their teams* success accordingly.

  我们重制标准模式下的一个关键性因素 -- 地面目标的击毁。现在,所有的地面目标将会由多个小部分组成。这将使其更加具有逻辑性,更有趣。同时,制空机制也会得到调整,更加平衡地反映出攻击机和战斗机对胜利的影响。

  New Ground Target Destruction Mechanics

  新的地面目标摧毁机制

  We have completely reworked the ground-target destruction mechanic and the superiority-algorithm in Standard Battle mode:All ground targets now consist of multiple parts and have been entirely retouched

  所有的地面目标现在会由多个小部分组成

  Now, some of these parts of ground targets can have multiple characteristics such as armored, not armored or armed with an AA-gun

  地面目标将会分为:有装甲防护的,无装甲防护的,装有防空炮的

  Armoured objects can only be destroyed with powerful weaponry such as large calibre cannons, bombs or rockets. Inversely, weaker weapons such as smaller-calibre MGs will only

  be able to destroy unarmored targets or AA-guns

  有装甲的目标只能被像大口径航炮,炸弹,火箭弹这样的武器摧毁,所以小水管只能用来摧毁无装甲目标或者防空炮

  Depending on how difficult they will be to destroy, different parts of ground targets will award players with more or less superiority points

  越难击毁的目标给的制空点数越多,反之则越少

  Superiority Mechanics

  制空机制

  The overall amount of winnable superiority points that players gain from destroying enemy planes and ground targets has been increased

  玩家通过击毁敌机和地面目标能获得的制空点数总数增加(增加了不少)

  The destruction of one enemy plane is now worth considerably more than the destruction of an enemy ground target

  击毁敌机所得到的制空点数将会比地面目标多得多

  Filling the Superiority Meter

  制空进度条

  As soon as a team earns at least one superiority point, its corresponding superiority meter starts to fill up

  一方只要取得哪怕1点制空点数,进度条就会马上开始增加

  The rate at which the superiority meter fills up is now directly proportional to the number of superiority points scored by its team. Every superiority point a team earns increases the speed at which the superiority meter fills up

  制空进度增长的速度将会更加均匀地取决于制空点数的数量,越多则越快

  This means that the superiority meter of both teams will be constantly filling up, varying in speed depending on the number of superiority points of its team. A battle can either be won by destroying all enemy planes, or by having your own superiority meter fill up completely first

  这意味着双方的制空进度将会同时不断增加,只是根据点数不同,速度也会不同,一方的制空进度条涨满或者敌机全部被消灭即可获得胜利

  Setting the Superiority Meter Back

  制空进度的削减

  The superiority meter can only be set back by way of destroying enemy ground targets or

  planes

  击毁敌机或敌方地面目标将会削减制空进度

  The percentage by which a superiority meter is set back depends on the superiority value of the destroyed ground target or plane

  削减进度的多少取决于击毁目标的价值

  让我来简单解释一下新的制空机制与旧的制空机制的区别:

  旧制空机制:一方分数领先,进度条开始增长,而另一方则处于0不变,进度条涨满则胜利。

  新制空机制:不管哪一方分数领先,只要双方都有制空点数,则双方进度条一起涨,根据分数不同增长速度不同,哪一方先涨满则胜利。

  同时,双方都能通过击毁敌机或者地面目标来削减进度,这样战斗基本就围绕制空点数和进度在进行

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